![]() ![]() This is what it looks like in roblox studio. Bulk import all obj files into roblox using asset manager.įirst Problem: Textures are completely transparent even when the texture id is filled. An official half-life map, create as obj, reusable on unity or unreal engine.(I had 136 things to export and didn’t want to do each one by hand) Switch to Blender 2.8 to run a script that allows you to bulk export.(Because I just started working on this project) So it would be, Google Drive>Games>Cry of Fear rblx Remake> start > “different maps for that section of the game” The section of the game I am working on currently is the start. tga materials into my Cry of Fear remake files.(Google Drive>Games>Cry of Fear rblx Remake> “section of game” > “different maps for that section of the game”) Separate all materials into separate objects (so now each different material is its own obj file.).Export the map from Crafty as an obj file.Drag and drop the map segment (bsp file) into Crafty to load and view the map.Wally which is an image asset toolkit for Half-Life & Quake. Open “Crafty” (This is a program that allows you to view bsp files and export them as obj’s) Wad files can be created by several different programs: 1.Open the actual Cry of Fear game directory through Steam.In the example its scaled four times and as you can see it looks good enough. Lowering the scale in VHE makes the lightmap in-game bigger, thus making the shadows more precise. The way I am putting the maps into roblox is as follows. All you need to do is take the original texture, scale it up a few times with any advanced image editor and then scale it down equally in VHE. I am currently working on just importing the different maps into roblox studio, no small models. Roblox, however, does support tga files but not very well, based off of my experience. Roblox does not support bsp and mdl files so I converted all the files that are bsp and mdl files to obj files. For images, instead of using pngs and jpgs, they used tga files. For example instead of obj/fbx files, they used bsp files(for maps) and mdl files(for small models like weapons and enemies). This means that most of the file formats are different from what we use now. ![]() ![]() Cry of fear is a very old horror game that runs on the gold source engine which was used for half life 1. I am currently working on recreating the game “Cry of Fear” in roblox. I first, need to give some background information for this to all make sense. ![]()
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